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Finish OpenXRHand and add a createHandModels() method.
A json config 'interaction-set:hand-tracking:hand-models' is used to define the 3D models to use for the left and right hands, if 'interaction-set:hand-tracking:enbale' is set to true. The ApplicationBase calls the hardwareset to create the hand models. Only implemented in the OpenXR hardwareset. TODO: check that hand-tracking is available in the OpenXR runtime to avoid loading useless hand models.
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- assets/models/hands/import.json 62 additions, 1 deletionassets/models/hands/import.json
- configs/vairdraw/vairdraw_common.json 5 additions, 1 deletionconfigs/vairdraw/vairdraw_common.json
- src/Core/ApplicationBase.cpp 8 additions, 1 deletionsrc/Core/ApplicationBase.cpp
- src/HardwareSet/InteractionSet.hpp 10 additions, 2 deletionssrc/HardwareSet/InteractionSet.hpp
- src/HardwareSet/OpenXRSet/OpenXRHand.cpp 18 additions, 19 deletionssrc/HardwareSet/OpenXRSet/OpenXRHand.cpp
- src/HardwareSet/OpenXRSet/OpenXRHand.hpp 10 additions, 5 deletionssrc/HardwareSet/OpenXRSet/OpenXRHand.hpp
- src/HardwareSet/OpenXRSet/OpenXRSet.cpp 37 additions, 2 deletionssrc/HardwareSet/OpenXRSet/OpenXRSet.cpp
- src/HardwareSet/OpenXRSet/OpenXRSet.hpp 5 additions, 0 deletionssrc/HardwareSet/OpenXRSet/OpenXRSet.hpp
- src/SceneGraph/Misc/Model3D.cpp 2 additions, 0 deletionssrc/SceneGraph/Misc/Model3D.cpp
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