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Partial rewrite of Model3D for skeletal models.
- transfer the actual storage of a mesh from Model3D to Model3DMeshNode (which hides the variant nature of a mesh) - finish to implement SkeletonBone, to handle and compute a bone matrix - add a debug-skeleton import property to display the bones through a transparent hand (the bones are displayed at their rest positions) - add 'rotate-bones' and 'roll-bones' import properties, used to adapt hand models that where designed in a Z-up space (such as with blender, for instance)
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- src/Misc/Model3DImport.cpp 5 additions, 1 deletionsrc/Misc/Model3DImport.cpp
- src/Misc/Model3DImport.hpp 12 additions, 0 deletionssrc/Misc/Model3DImport.hpp
- src/SceneGraph/Misc/Model3D.cpp 112 additions, 46 deletionssrc/SceneGraph/Misc/Model3D.cpp
- src/SceneGraph/Misc/Model3D.hpp 28 additions, 13 deletionssrc/SceneGraph/Misc/Model3D.hpp
- src/SceneGraph/Misc/Model3DMeshNode.cpp 18 additions, 17 deletionssrc/SceneGraph/Misc/Model3DMeshNode.cpp
- src/SceneGraph/Misc/Model3DMeshNode.hpp 12 additions, 5 deletionssrc/SceneGraph/Misc/Model3DMeshNode.hpp
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