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Finish implementation of SkeletonProgramExtension
The extension stores an array of bone matrices connected to a uniform in the shaders used to rig the rendered mesh.
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- assets/shaders/base/fullMaterialVS.vert 14 additions, 1 deletionassets/shaders/base/fullMaterialVS.vert
- assets/shaders/base/materialVS.vert 12 additions, 1 deletionassets/shaders/base/materialVS.vert
- src/Renderer/ProgramExtension.cpp 6 additions, 2 deletionssrc/Renderer/ProgramExtension.cpp
- src/Renderer/ProgramExtension.hpp 8 additions, 0 deletionssrc/Renderer/ProgramExtension.hpp
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