-
Paul-Elian Tabarant authored
Adapt shape drawing properties to work with `Settings` global variables, and use them directly from `ShapeContainer` Store polymorphic `Collider::Properties` pointer inside each `ContentLoaderContext` object used for content imports. This implies creating the object in the heap from `Collider::import` method and deallocating it when no longer used (see `Model3D` constructor for an example)
Paul-Elian Tabarant authoredAdapt shape drawing properties to work with `Settings` global variables, and use them directly from `ShapeContainer` Store polymorphic `Collider::Properties` pointer inside each `ContentLoaderContext` object used for content imports. This implies creating the object in the heap from `Collider::import` method and deallocating it when no longer used (see `Model3D` constructor for an example)
Loading