Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
G
glfw
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
GitLab community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
pirvi-public
glfw
Commits
f30acd8f
Commit
f30acd8f
authored
7 years ago
by
Camilla Löwy
Browse files
Options
Downloads
Patches
Plain Diff
Add OSMesa to context API list
parent
16ae02ab
No related branches found
No related tags found
No related merge requests found
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
README.md
+2
-2
2 additions, 2 deletions
README.md
with
2 additions
and
2 deletions
README.md
+
2
−
2
View file @
f30acd8f
...
...
@@ -45,8 +45,8 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL
) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL
,
OSMesa) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment