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Ballabriga Clément authoredBallabriga Clément authored
wl_init.c 25.05 KiB
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <unistd.h>
#include <wayland-client.h>
#include <wayland-cursor.h>
static inline int min(int n1, int n2)
{
return n1 < n2 ? n1 : n2;
}
static void pointerHandleEnter(void* data,
struct wl_pointer* pointer,
uint32_t serial,
struct wl_surface* surface,
wl_fixed_t sx,
wl_fixed_t sy)
{
_GLFWwindow* window = wl_surface_get_user_data(surface);
_glfw.wl.pointerSerial = serial;
_glfw.wl.pointerFocus = window;
_glfwPlatformSetCursor(window, window->wl.currentCursor);
_glfwInputCursorEnter(window, GLFW_TRUE);
}
static void pointerHandleLeave(void* data,
struct wl_pointer* pointer,
uint32_t serial,
struct wl_surface* surface)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
if (!window)
return;
_glfw.wl.pointerSerial = serial;