1. 15 Jul, 2020 1 commit
  2. 27 May, 2019 1 commit
    • Camilla Löwy's avatar
      Add C dialect reminders to each source file · 04522580
      Camilla Löwy authored
      Files built for Win32 must use C89 style declarations for compatibility
      with VS 2010 and 2012, which are still supported by GLFW.
      
      (cherry picked from commit 56aad76b164be741af21688ea3832093c2069cef)
      04522580
  3. 15 Apr, 2019 1 commit
  4. 22 Feb, 2019 2 commits
    • Camilla Löwy's avatar
      Rename raw input to raw mouse motion, cleanup · 1155c830
      Camilla Löwy authored
      This renames 'raw input' to 'raw mouse motion' as there are other kinds
      of raw input.  The update path is restructured to avoid reinitializing
      all of disabled cursor mode.  Modification of shared state is moved out
      into shared code.  Raw mouse motion is disabled by default for
      compatibility.
      
      Related to #1401.
      1155c830
    • Nathan Poirier's avatar
      Add GLFW_RAW_INPUT and glfwRawInputSupported · 9e29f556
      Nathan Poirier authored
      This adds runtime per-window control of whether accelerated or raw mouse
      motion is provided when the cursor is disabled.
      
      Fixes #1400.
      Closes #1401.
      9e29f556
  5. 09 Jan, 2018 1 commit
  6. 15 Nov, 2017 1 commit
  7. 10 Nov, 2017 1 commit
  8. 26 Oct, 2017 1 commit
    • Camilla Löwy's avatar
      Add content scale queries · 16bf8721
      Camilla Löwy authored
      This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
      querying the recommended drawing scale factor for DPI-aware rendering.
      
      Parts of this patch are based on code by @ferreiradaselva.
      
      Fixes #235.
      Fixes #439.
      Fixes #677.
      Fixes #845.
      Fixes #898.
      16bf8721
  9. 27 Sep, 2017 1 commit
    • Camilla Löwy's avatar
      Add GLFW_TRANSPARENT attribute and documentation · 32e78aeb
      Camilla Löwy authored
      This completes support for window framebuffer transparency on Windows,
      macOS and X11.  Note that the hint/attribute may be renamed before
      release to clarify its relationship to GLFW_OPACITY.
      
      Fixes #197.
      Closes #1079.
      Related to #663.
      Related to #715.
      Related to #723.
      Related to #1078.
      32e78aeb
  10. 13 Jul, 2017 1 commit
    • Camilla Löwy's avatar
      Cleanup · 82284b86
      Camilla Löwy authored
      Thanks to glfwGetKeyScancode we can now pass only a scancode to the
      platform layer for glfwGetKeyName.
      82284b86
  11. 11 May, 2017 1 commit
  12. 28 Feb, 2017 3 commits
  13. 01 Feb, 2017 1 commit
  14. 30 Jan, 2017 1 commit
  15. 10 Jan, 2017 1 commit
  16. 06 Dec, 2016 1 commit
  17. 30 Nov, 2016 1 commit
  18. 09 Nov, 2016 4 commits
    • Camilla Berglund's avatar
      OSMesa: Allow cursor creation · 5b805158
      Camilla Berglund authored
      5b805158
    • Camilla Berglund's avatar
      0e8d129e
    • Camilla Berglund's avatar
      OSMesa: Cleanup · fef21361
      Camilla Berglund authored
      Fixes formatting, semantics and documentation.  Adds
      glfwGetOSMesaContext.  Adds support for OSMesa context attributes.
      Updates changelog and credits.  Adds license and copyright headers.
      Removes superfluous code (the shared code provides many conveniences).
      Removes loading of unused OSMesa functions.  Removes empty platform
      structs.  Fixes version string format.  Removes build dependency on
      the OSMesa header and library (only the library is needed and only at
      runtime).
      
      Closes #850.
      fef21361
    • Jason Daly's avatar
      Add headless OSMesa backend · 368fa947
      Jason Daly authored
      Allows creation and drawing to in-memory OpenGL contexts.
      
      This backend does not provide input.
      
      Related to #850.
      368fa947