Commit 53fafad9 authored by Camilla Berglund's avatar Camilla Berglund
Browse files

Start 3.3

parent 999f3556
......@@ -40,11 +40,11 @@ src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.2
src/libglfw.so.3.3
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.2.dylib
src/libglfw.3.3.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
......
......@@ -11,8 +11,8 @@ if (NOT CMAKE_VERSION VERSION_LESS "3.0")
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "2")
set(GLFW_VERSION_PATCH "1")
set(GLFW_VERSION_MINOR "3")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
......
......@@ -13,15 +13,15 @@ creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW is licensed under the [zlib/libpng
license](https://opensource.org/licenses/Zlib).
This is version 3.2.1, which adds support for statically linking the Vulkan
loader and fixes for a number of bugs that together affect all supported
platforms.
The latest stable release is version 3.2.1.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
This is a development branch for version 3.3, which is _not yet described_.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
3 useful. If you have used GLFW 2 in the past, there is a
......@@ -99,35 +99,6 @@ information on what to include when reporting a bug.
## Changelog
- Added on-demand loading of Vulkan and context creation API libraries
- Added `_GLFW_VULKAN_STATIC` build macro to make the library use the Vulkan
loader linked statically into the application (#820)
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
- Bugfix: The range checks for `glfwSetCursorPos` used the wrong minimum (#773)
- Bugfix: Defining `GLFW_INCLUDE_VULKAN` when compiling the library did not
fail with the expected error message (#823)
- Bugfix: Inherited value of `CMAKE_MODULE_PATH` was clobbered (#822)
- [Win32] Bugfix: `glfwSetClipboardString` created an unnecessary intermediate
copy of the string
- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in
`linmath.h` (#785)
- [Win32] Bugfix: The first shown window ignored the `GLFW_MAXIMIZED` hint
when the process was provided a `STARTUPINFO` (#780)
- [Cocoa] Bugfix: Event processing would segfault on some machines due to
a previous distributed notification listener not being fully
removed (#817,#826)
- [Cocoa] Bugfix: Some include statements were duplicated (#838)
- [X11] Bugfix: Window size limits were ignored if the minimum or maximum size
was set to `GLFW_DONT_CARE` (#805)
- [X11] Bugfix: Input focus was set before window was visible, causing
`BadMatch` on some non-reparenting WMs (#789,#798)
- [X11] Bugfix: `glfwGetWindowPos` and `glfwSetWindowPos` operated on the
window frame instead of the client area (#800)
- [WGL] Added reporting of errors from `WGL_ARB_create_context` extension
- [GLX] Bugfix: Dynamically loaded entry points were not verified
- [EGL] Added `lib` prefix matching between EGL and OpenGL ES library binaries
- [EGL] Bugfix: Dynamically loaded entry points were not verified
## Contact
......
......@@ -225,7 +225,7 @@ With just a few changes to your `CMakeLists.txt`, you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.2 REQUIRED)
find_package(glfw3 3.3 REQUIRED)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
......
......@@ -8,7 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
See @ref news_32 for release highlights or the
See @ref news_33 for release highlights or the
[version history](http://www.glfw.org/changelog.html) for details.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
......
......@@ -2,6 +2,9 @@
@page news New features
@section news_33 New features in 3.3
@section news_32 New features in 3.2
......
......@@ -651,7 +651,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
characters directly in the source.
@code
glfwSetWindowTitle(window, "カウボーイビバップ");
glfwSetWindowTitle(window, "ラストエグザイル");
@endcode
If you are using C++11 or C11, you can use a UTF-8 string literal.
......
/*************************************************************************
* GLFW 3.2 - www.glfw.org
* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
......@@ -222,14 +222,14 @@ extern "C" {
* backward-compatible.
* @ingroup init
*/
#define GLFW_VERSION_MINOR 2
#define GLFW_VERSION_MINOR 3
/*! @brief The revision number of the GLFW library.
*
* This is incremented when a bug fix release is made that does not contain any
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 1
#define GLFW_VERSION_REVISION 0
/*! @} */
/*! @name Boolean values
......
/*************************************************************************
* GLFW 3.2 - www.glfw.org
* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
......
//========================================================================
// GLFW 3.2 OS X - www.glfw.org
// GLFW 3.3 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
......
//========================================================================
// GLFW 3.2 Cocoa - www.glfw.org
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
......
//========================================================================
// GLFW 3.2 Cocoa - www.glfw.org
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
......
//========================================================================
// GLFW 3.2 OS X - www.glfw.org
// GLFW 3.3 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
......
//========================================================================
// GLFW 3.2 OS X - www.glfw.org
// GLFW 3.3 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
......
//========================================================================
// GLFW 3.2 OS X - www.glfw.org
// GLFW 3.3 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
......
//========================================================================
// GLFW 3.2 OS X - www.glfw.org
// GLFW 3.3 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
......
//========================================================================
// GLFW 3.2 - www.glfw.org
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
......
//========================================================================
// GLFW 3.2 EGL - www.glfw.org
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
......
//========================================================================
// GLFW 3.2 EGL - www.glfw.org
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
......
//========================================================================
// GLFW 3.2 - www.glfw.org
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org>
//
......
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